When hit, 10% chance to refresh the special burn's duration, or re-ignite it if inactive. When this ship has an. Each fleet has a front-row and back row. Every 25s, 40% (70%) to fire a special barrage. While this ship is afloat, when a fleet this ship is NOT in engages in battle: When this ship fires her Secondary Guns: 40% (70%) chance to fire an additional attack (this effect cannot activate again until this ship sinks an enemy, or after a 10s cooldown). Decrease the enemy's speed by 15% (30%) for 5s. Every 12s after the start of the battle: launches a randomly chosen special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies (DMG is based on skill's level). Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. Increases own damage dealt to CVs by 5% (20%). Increases this boat's DMG against enemy DDs and CLs by 5% (15%). Once per battle, if sortied with. When firing main gun, 45% (75%) chance to fire a special barrage. Increases Reload for all CVLs in the fleet by 5% (15%). When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. When Staff Cat increase FP for Royal Navy ships. You can only respec a particular cat once every 24 hours. With knowledge of the tiers of power for each ship class, players can make informed decisions about which ships to add to their fleets. Samuel is GamingScan's editor-in-chief. During battle, increases this ship's AA by 5% (15%) and RLD by 1% (10%); when the "Cinderflame Curse" status expires, all enemies affected by that status take one additional instance of that special Burn DMG (DMG is based on this ship's FP); Every time allies defeat an enemy affected by "Cinderflame Curse": increases this ship's FP by 4% until the end of battle, stacking up to 3 times; At max stacks, this ship deals 5% more DMG to enemies until the end of battle. Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. Also play XP is given per cat. This skill has a 12s cooldown between activations. When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). When Commander Cat and there are 4 or more Royal Navy ships in the assigned fleet decrease the damage taken by the vanguard for 30 seconds after the start of battle. The maximum number of Cat Boxes you can purchase each day is 15. You can acquire "Cat Boxes" from the Cattery via the "Akashi Express", from which you can get a free Cat Box each day (between daily resets). Both ships are healed by 3.5% (8%) of their maximum HP. 5s after the battle starts, and every 30s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20 times this ship fires her Secondary Guns: fires a Lv.1 (Lv.10) Blazing Inferno Rex Roar (DMG is based on the skill's level). At the start of the battle, if this ship is in the backmost position of your Vanguard and there are at least 2 ships in your Vanguard: 12% (32%) chance to decrease any instance of DMG taken by 9% (24%) for all ships in your Vanguard. CN: . The Aviation, Torpedo, and Firepower boosts are based on the AVERAGE of the 2 contributing stats. This smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all ships inside it (does not stack with other smokescreen skills). Every 20s: this ship points her lantern forward, illuminating enemies. Over the 20s the effects of this skill will slowly decrease back to 0%. Increases this ship's EVA by 5% (15%). Decreases the loading time of this ship's first Airstrike by 20% (40%). When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 1% (10%) for 8s. Changes this ship's torpedoes to parallel spread. This ship takes 10% less DMG from Torpedoes. Does not stack with the same skill. Does not stack with the same skill. Can be used as material to Limit Break Super Rare ships. I remember CN wiki author note about why Richelieu was a preliminary T0.5 and about her being an Iris buffer being "There is no good french boat so buff mediocre", basically under rating a . Increases EVA and AA for your BBs, BCs, and BBVs by a moderate amount based on the Directives stat. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage scales with skill level). Very useful. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). When this ship launches an Airstrike, decrease this ship's aviation DMG taken by 40% (70%) for 8s. Every 10s: increases this ship's EVA by 1.5% (5%) (can be stacked up to 3 times). The best Submarine Cat hands down. If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5% (15%). I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? Decreases the Speed of all enemies by 15% (30%) for 4s. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (140/140/105) modifiers. Increases this ship's AVI and ACC by 5% (15%); if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 1% (10%). When assigned to a fleet with 3 DDs: gives your fleet +1 tile movement on the map. If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). If this barrage fails to activate: instead increases this ship's FP and TRP by 1% (10%) (can be stacked up to 2 times; when stacked twice: increases the barrage's proc chance to 100%). While equipped as Staff Cat, increase Reload of all light carriers and carriers in the equipped fleet by a small amount based on Support stat. At the start of the battle, and when this ship launches an Airstrike: spawns a shield around the frontmost ship of your Vanguard (lasts 6s (8s), can block up to 6 enemy shots; the shield's duration is refreshed if its spawn conditions are met while it is still active). Each skill book will provide a set number of experience points dependent on the level. Increases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by 4% (10%). In Operation Siren, this barrage is limited to the 3rd and 4th battle. Defense: Decreases damage taken by 1% (2%). When Staff Cat increase reload for BB, BC, and BBV ship girls in the assigned fleet. Might could form a decent team with Pound, but Pound/Lime is a better team. When this ship launches an airstrike, apply an HP barrier on each ship in your vanguard. Increase AVI by 4.5% (12%) and RLD by 5% (10%) for all CVs and CVLs in your fleet (including this ship). If a ship's barrier expires without breaking, heal that ship for 70 hitpoints. When this ship launches an Airstrike: your fleet gains 5 AP. This ship heals herself for 1% of her max HP every 15s in combat. When sortied with 1 or more other. When this ship sinks an enemy: increases this ship's EVA and AA by 0.5% (5%) until the end of the battle (can be stacked up to 3 times). If that fleet's Flagship is a BB: decrease the main gun spread of all BBs in that fleet by 2. Youll have the best experience playing this game if you have a handful of these ships at your disposal. Increase own damage dealt to Battleships by 4% (10%). Increases damage dealt to CAs by 5% (15%). Using a T1 Skill Book of the same type/color as the skill provides 150 EXP. At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). At the start of the battle, if there are an odd number of ships in your fleet: increases this ship's DMG by 4.5% (12%). Additionally, 10s into the start of the battle, fire this same barrage. Increases own Accuracy by 5% (15%). When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). Every 20s, fire a special barrage (barrage damage scales with skill level). 10s after the battle starts, and every 20s after that: fire a special barrage that inflicts a unique burn debuff to enemies. Every 10s after the start of the battle: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). S These are also very powerful and have brilliant performance. While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. When this ship's Anti-Air Guns fire: increases this ship's EVA by 5% (15%) and decreases her aircraft DMG taken by 5% (15%) for 8s (this effect can only activate once every 20s). Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30%: decreases that ship's DMG taken by 30% and increases this ship's FP, TRP, and RLD by 5% (15%) until the end of the battle. For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. Increase Anti-Air of cruisers in the same fleet by 5% (15%). 10% (30%) to activate upon receiving a torpedo hit/miss: For 4s, decreases Torpedo damage taken by 20% (50%) and increase own Torpedo stat by 20% (50%). When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. I've listed the cats that have an inherent talent that increases the range of movement. It is set in an alternate timeline of World War II. In PvP mode, players participate in real-time . Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned. Every 20s (10s) after the battle starts: restores 1% of this ship's max HP. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). If they aren't the skills you want, then too bad. Increases torpedo critical rate by 20% (40%), and torpedo critical damage by 50%. If the fighter is shot down, launch an aerial barrage (damage increases with skill level). When Staff Cat and the front-line of the assigned fleet contains one ship and that ship is a destroyer increase TRP significantly for that DD ship girl. A Meowfficer can have at most 5 abilities; if they would gain a 6th, they must give up one of their existing abilities. Every 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). While this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by 4.0% (10.0%). When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1% (3.5%) for the rest of the sortie (can be stacked up to 3 times). 4.5% (12%).'"`UNIQ--ref-00000021-QINU`"', 4.5% (12%).'"`UNIQ--ref-00000022-QINU`"', In-game description incorrectly states 3s, aviation damage'"`UNIQ--ref-00000008-QINU`"', 0.001% (0.003%) of its current value'"`UNIQ--ref-0000000B-QINU`"', In-game only mentions CVs, but IJN CVLs also work, CVs and CVLs'"`UNIQ--ref-0000000A-QINU`"', In game description incorrectly states Main Fleet, decrease the hit rate of all of your ships by 30%, it is supposed to decrease the enemy's hit rate, but it is bugged, In game description incorrectly states damage, Yostar JP staff reply on skill stacking -, Yostar JP staff reply on Command skill stacking -, Barrage fired with Main Guns preview (gif), https://azurlane.koumakan.jp/w/index.php?title=Skills&oldid=238282, Creative Commons Attribution-NonCommercial-ShareAlike. Increase this ship's main gun efficiency by 50% (80%). Every 18s: 45% (75%) chance to fire an improved special barrage (DMG is based on skill's level). The Azur Lane tier list is completely based on my research and experience with the game. Increase this ship's Accuracy by 3.0% (5.0%). When this ship takes DMG, or when an enemy comes within close range of this ship, fire a special barrage (DMG is based on the skill's level). 1s after battle starts, increases own Firepower, Torpedo stat, and ASW stat by 1% (10%), and reduces aviation damage taken by the fleet by 1.5% (6%) for 30s. When this ship fires a Salvo: 20% (40%) chance to fire a special barrage (DMG is based on skill's level). [Operation Siren] If this ship is equipped with an AP Main Gun: fires a Torpedo barrage every 20s after battle starts (DMG is based on the skill's level). C Poor performers in the battles. Increases this ship's FP, AA, and ASW by 0% (15%). Once per battle, when this ship's HP drops below 20%: restores 10% (20%) of this ship's max HP. Whenever this ship's All Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 1s (3s). Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. Fire a special barrage (barrage damage scales with skill level). At the start of the battle, increases this ship's. Every battle, increases the damage of the first barrage by 80% (130%). All stats are roughly equal on this cat, a very good all-rounder. Contents 1 Formation 1.1 Experience 2 Cat Lodge 2.1 Crafting 2.2 Advancement 2.2.1 Strengthening 2.2.2 Stats 2.2.3 Skills 2.2.4 Abilities (Talent) All Azur Lane Waifus Up To Abyssal Refrain (March 2022) Azur Lane Swimsuits. A fairly average destroyer buffing cat. Raid Shadow Legends Promo Codes February 2023 | Free Promo Codes. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. Increases this ship's DMG dealt (by up to 20%) the lower her current HP is. The amount of XP needed per level is as follows (rows highlighed with green show levels at which Talent Points are obtained): Apart from participating in battles, Meowfficers can be given experience at the Cattery by consuming other Meowfficers. The consent submitted will only be used for data processing originating from this website. 5. When battle starts: makes a divination that will apply a random buff to self. 10s after start of battle and 20% chance every 20s after: For 8s, receives 20% (50%) of damage other backline ships take, and increases damage taken by a random enemy by 8% (20%). When this ship or a ship in your Main Fleet takes DMG: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations). When resurfacing: stays on the surface for 4.5 (12) more seconds. The shield blocks up to 5 torpedoes and lasts for up to 10s. Increase this ship's damage dealt to DDs and CLs by 5% (15%). When the battle starts, increases this ship's FP and ACC by 4.5% (12%). It's a complex maze of RNG and minimal stat boosts. After this boat retrieves Canguro, she resumes moving and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The only unique thing about this cat is the evasion increase. This should be your go-to cat for a destroyer based front-line. Increases this ship's DMG against Burning enemies by 5% (15%). When this ship gains a stack of Wood Element: activates "Wild Growth" Lv.1 (Lv.10) (DMG is based on the skill's level; 5s cooldown between activations). I hope you enjoy it! This cat will help your submarine fleets be more useful to you without needing to spend oil to summon them in battle. Damage is based on skill level. Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped by a moderate amount fleet based on Tactics stat. When this ship fires its Main Gun: increases the FP, TRP, and AVI of your ships by 1.5% (6%) for 10s (effect can be stacked up to 2 times). Does not stack with the same skill. If this effect does not activate, instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. While alive in fleet, reduce damage received by the backline by 3.5% (8%). Every 40s (every 20s), fire a special barrage targeting the enemy farthest away from this ship. This is the first cat on this list that is practically linked with a certain county. If there are two or more. Lets discuss each tier one by one. Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for 1.5% (7%) and your Main Fleet for 1% (3.5%) of their respective max HP. Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). Increases own Reload by 0.6 (1) for every 1% loss in her HP. Mysterious Huntress. Are you looking for a good start or want to improve your ranking in Azur Lane? In fact, get 2 of these cats. Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. The skill can be activated for maximum 4 times each battle (damage based on skill level). We are going to share with you the Azur Lane best ships that we have found work best in different environments. The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. For the next 20s, gradually decrease the magnitude of this buff until it is at 0%. 17% - Prototype Type-0 Main Gun: Fires an HE ammo barrage. Increases this ship's FP, TRP, and ASW by 1% (10%). When Commander Cat and not engaged with an enemy fleet, if you have a single DD in your fleet you can maneuver to an adjacent square and swap places with the fleet currently in combat. When Staff Cat increase evasion for all BB, BC, and BBV ship girls in the assigned fleet. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. This is a very long read so if you aren't interested in the specifics of all of these cats and how they work there is a chart at the bottom of this guide called WHICH CAT SHOULD I PICK? Every 9s: your fleet gains 5 AP. When equipped with a CL gun in the secondary slot, increase its detection range and shooting range to 65 (90), but decrease its damage dealt by 35%. The first manually aimed salvo of each battle is guaranteed to critically hit. For someone like that then a Battleship Cat with a few Carrier talents might not be a bad combination. Wonderful Commander Cat if you're running a Royal Navy fleet. Increases Main Gun critical rate by 15% (30%), but increases its Spread Range by 1. Blackburn Fire Blast: Drops a heavy incendiary bomb on the target. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). Middle: heals all ships in your Vanguard for 5% (10%) of their max HP 20s after the battle starts. Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. / Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. The cat stats are as follows: To put it another way if you want to boost your fleet's: Anti-Submarine Warfare (ASW) you want the cat with the highest Directives. 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