4 either. | 2d20SRD If you have Soaring Shape, also add the phoenix form to your wild shape list. (Not administered by or affiliated with Paizo Publishing in any way). Wild Shape Feat 1 Druid Source Core Rulebook pg. At lvl 9. | PF2 SRD New Pages These powerful abilities are a crucial component to crafting Builds, as . Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff . Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. Sell at the Open Gaming Store! Source Core Rulebook pg. | Into The Unknown Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. The glittering hoard of a terrifying dragon. Stephens, and Russ Taylor. If he's smart enough (i.e. Prerequisites: Wild shape class feature, druid level 8th. Light theme with purplish hues and a simpler font. A variant of the Dark theme, with stronger color contrast. The default theme for the Archives of Nethys, forged on the fires of CSS3. Darkvision or low-light vision racial trait, Gain +2 on damage and attack rolls when you have concealment vs. foe, While concealed, miss chance increases by 10%, Ricochet your shots off of a wall or other solid terrain, Base attack bonus +5, natural weapon racial trait, tengu, Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit, Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype, Blood Drinker, base attack bonus +6, dhampir, Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution, Use Blood Drinker feat on a dead creature of the appropriate subtype, Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids, Gain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed, Inflict nonlethal damage with bludgeoning weapons, Change your rogue talent spell-like abilities with study, Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack, Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes, Deal 1d6 cold damage with items thrown by rock throwing, Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage, Redirect a spell that had no effect on initial target, Grant ally's weapon the bane quality against a branded opponent, Add class level to army's Morale checks in place of your Charisma modifier, Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf, Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons, Create an elixir that allows another to use a bloodline power, Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity, When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker, Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack, Deal an extra 1d4 fire damage with you attack with fire, Spell with the acid or fire descriptor deals extra damage the next round, Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself, With a successful evasion you may move half your speed, Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities, No penalties for improvised melee weapons, Add mythic tier to damage with improvised weapons, Increase dodge bonus by 2 when fightingg defensively or using total defense, Allies gain a luck bonus when you fight defensively or use the total defense action, Once per day make a single melee attack while taking the total defense action, Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action, Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action, Aasimar, animal companion, familiar, or mount class feature, Animal companion, familiar, or mount gainst the celestial template, Challenge class feature, character level 7th, Declare a new challenge target as an immediate action, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background, Gain +1 attack bonus and +1 dodge bonus to AC against a single foe, Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures, Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures, Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures, Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures, Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures, Blessings class feature, channel energy class feature, Bestow a blessing on an ally when you channel energy, Channel energy 3d6, proficiency with shield, Enhance your shield and the shields of allies adjacent to you, Spend channel energy to affect a single target and, Channel Force, aasimar, channel energy 4d6, Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force, Channel Force, Improved Channel Force, aasimar, channel energy 6d6, Affect all creatures in a 30-foot-radius burst with Improved Channel Force, Ability to cast one force spell, channel energy class feature, Spend channel energy to deal extra force damage with weapon attacks, Inquisitor levels count as cleric levels for channeling damage, Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity, Treat 1s on damage as 2s against good living creatures, Gain a bonus on attacks based on power of channel, Can exchange channel positive energy to create pool of damage dice, May use Wisdom modifier for attack rolls with favored weapon, Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage, You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses, +4 bonus on concentration checks for casting defensively, Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks, Gain an additional +2 dodge bonus and expend mythic power to reduce penalties, Flank an opponent if at least two allies are adjacent to it, Aid another as a move action with two adjacent allies, +2 bonus on dirty trick attempts, no attack of opportunity, Gain a bonus on dirty tricks based on mythic tier, May perform a dirty trick in place of one of your melee attacks, +2 bonus on disarm attempts, no attack of opportunity, May attack opponent you attempted to disarm with your second weapon, Attempt a disarm on a successful critical hit, Disarmed weapons are knocked away from your enemy, Gain a bonus on disarms based on mythic tier, Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage, Upon successful feint, you may force opponent to accept an object, Feint lets you move your speed without provoking attacks of opportunity, Successful feint causes your starting square to not count as threatened, +2 bonus on reposition attempts, no attack of opportunity, Enemies you reposition provoke attacks of opportunity, Gain a bonus on repositions based on mythic tier, May reposition in place of one of your melee attacks, Attempt a reposition attack on a successful critical hit, +2 bonus on steal attempts, no attack of opportunity, Enemies don't notice theft until after combat, Gain a bonus on steals based on mythic tier, May steal in place of one of your melee attacks, Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11, Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon, If tripped, you can attempt a trip against that foe, Gain a bonus on trips based on mythic tier, Throw opponent into adjacent square with a trip attack, Throw opponent into occupied square as a bull rush, Spend a swift action to bull rush opponent, move it, then knock it prone, Treat a quarterstaff as if it had the trip weapon special feature, Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you, Use a quarterstaff to make a trip attempt against all adjacent enemies, Attempt a trip attack on a successful critical hit, Int 13, Combat Expertise, ability to acquire an animal companion, You and your companion creature flank regardless of position, Attempt to knock a target off balance with a successful melee attack, Exchange later attacks to reroll missed first attack, Take a 5 penalty on later attacks to reroll missed attack. Wild Shape. This spell also allows you to. | Everyday Heroes SRD | 13th Age SRD You must satisfy any prerequisites before taking the feat. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Round feel, more compact. Level 6? | Forge Engine SRD As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. At 2nd level and every even-numbered level, you gain a druid class feat. View flipping ebook execution of Pathfinder Roleplaying Play Advanced Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08. | Here Be Monsters Heart of the Kaiju. Sentinel, Moon Druid are already the damage sponge and now enemies can't get out of melee that easily. Your Character Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. Ultimate Magic, Alignment Feats Sep 4, 2003. Amateur Swashbuckler or panache class feature; Dodge, +4 AC against attacks of opportunity from movement, Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th, Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus, Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you, Gain a bonus on melee attack rolls when you use. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. The glittering hoard of a terrifying dragon. | OGN Articles Wild Shape: Dragon Wild Shape: Wis 19+, Knowledge (Nature) 15+ ranks, Wild Shape: Eagle's Wings: Wild Shape: Elemental Essence: Wild Shape, any other Druid Only Feat: Elephant's Hide: Wild Shape: Extra Wild Shape: Wild Shape: Fast Wild Shape: Dex 13+, Wild Shape: Frozen Wild Shape: Base Fortitude save bonus 6+, wild shape ability: Gatekeeper . (Good druids must use the celestial template, while evil druids must use the fiendish template.) | Into The Unknown Traveller SRD Esoteric Feats | Monad Echo SRD | OGN Articles Due to a life dedicated to hunting and stalking, you gain bonuses to skills when in rural or wild areas. | Heroes and Monsters SRD 139 4.0. Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. Plus, this will work well later in Wild Shape. The classic look for the Archives of Nethys. | Gods and Monsters SRD Hit: (4d10 + 7) bludgeoning damage. Mythic FeatsM | Everyday Heroes SRD You have mastered the art of combat in alternate forms. Mythic Adventures | 4 Color SRD (Astonishing Super Heroes) | Cairn SRD | 13th Age SRD Your feat might grant you some or all of the forms from a given polymorph spell. He/she will get Wild Shape beginning at level 4 and can also serve as a melee DPS. | Starjammer SRD | Open Fantasy SRD Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Str 13, Power Attack, Vital Strike, base attack bonus +8, Target must make Fortitude save or be staggered, Target of your Vital Strike must successfully save or become fatigued, Gain a lesser use of the blessings class feature, Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack, Heal 1 hit point every ten minutes when surrounded by dirt or stone, Sleeper, Warren Digger, creature has been a ghoul for at least 500 years, Cannot be killed unless your body is completely destroyed, Ability to cast divine spells, domain or mystery class feature, +1 bonus to initiative and +2 on concentration checks when casting defensively, Increase bonus on initiative and concentration checks based on mythic tier, Cha 13, bardic performance, half-orc or orc, Gain benefits to bardic performance on battlefields and against orcs, Extinguish small nonmagical fire with a touch, Dex 13, Weapon Finesse, Weapon Focus with selected weapon, Treat a slashing weapon as a piercing melee weapon, Use Dexterity modifier on both attack and damage rolls, Proficiency with weapon, base attack bonus +1, Attacks with selected weapons do not provoke attacks of opportunity, May choose to provoke attacks of opportunity; gain +4 AC vs. attacks.