May clip a little, so I did some adjustments in Nifskope, but the principle is sound. All rights reserved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Credit Bethesda and this page with the fix. - With Animations.No Requirements. Off by default, read the notes in config. Its late 2011 release has gone down in history as one of the most legendary events in gaming, with millions of players all over the. :). After days going at it, I finally got the sword and shield on the back along with dual sword on back animations.I had to watch and repeat the process for bot. Share Permissions and credits What is this: This "'mod" fixes the draw and sheath animations for the sword in first person and on horse back when you have it placed on your back. New comments cannot be posted and votes cannot be cast. Repositions One Handed Swords And Daggers To The Back Of The Character. Includes shield on back option. Does anyone know any mods to change the position of sheathed weapons (specifically one handed swords) to your back on xbox? A separate option (DisableHideOnSit) controls whether the feature is on for the player, NPCs and if it's restricted to mounts only. Ah yes, and you need the meshes for immersive weapons too. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. :), Press J to jump to the feed. Maybe I'm wrong but for what I know, animations files ( 1hm_equip.hkx and 1hm_unequip.hkx ) don't place swords behind player's back. Base Damage: 12. Copyright 2023 Robin Scott. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Designed for Armed to the Teeth, this mod moves the position of your one handed sword to one beside your two handed weapon so you have both together, at the same time in decent positions. Only for PC and followers, but works well enough IME. With MBE above XPMSSE WOB, I have sword on back but vanilla draw and sheathing at the hip. Be sure to check their own permissions. Added two-handed weapon support (CGO). optional, my Simple Dual Sheath version are made to use along with it. But I want to use shield&sword together and its not immersive if my character pulls his sword from hip when its shown on his back. In TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, "XP32 Maximum Skeleton Special Extended" (XPMSSE) by Groovtama. Skyrim - Top 10 Best IMMERSION Mods (PC, XBOX) Sinitar Gaming 90K subscribers 335K views 5 years ago Welcome folks! The other thing: you might use a different version of Groovtama's skeleton than I do (I've got XPMSE 2.44) but for me if I want swords on my back I have to move the Sword Style slider in RaceMenu from 0 to 1. 2.Dawnbreaker. Geno__Breaker 3 yr. ago. You will get the right animation with 1h sword, and the right animation with mace/axe + shield. If you want multiple weapons showing up on your person even when you don't have them equipped you need something like ALLGUD or whatever replaced it as the standard (I forget the name). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In this case, I just dont know. With MBE 2.0 below XPMSSE WOB I have vanilla draw, sheath, and the sword on hip. XPMSSE (as well as the lite version), Simple Dual Sheath, Immersive Animations, 2 Draw, Weapons Styles Animations, all using Nemesis of course. The powerful open-source mod manager from Nexus Mods. XP32, if you use MCM. SWP TwinSwords Lower Back Dagger Ning99 Skeleton version 1 added. :), Press J to jump to the feed. Valve Corporation. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Do not upload to Xbox1, PS4 or other sites with out talking to me first. 19. Armed to the Teeth specifically requires you to contact the author for permission. You currently have javascript disabled. Or just {Weapons on back} 1. I've tried this mod and the XP32 Maximum extended, both do the animation but not the placement. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. Install hundreds of mods with the click of a button. Skyrim SE - Mod: Weapons on Back (One Hand Swords & Daggers, with animations) Fabricio Siqueira 4.02K subscribers 395 57K views 4 years ago Weapons on Back on Nexus:. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . Fixed an issue where drawn state was recognized as already sheathed while the character was still sheathing (thanks GiraPomba), Fixed a rare issue where the shield-on-back toggle could be triggered even if the keys weren't pressed, Added an interface that allows other skse plugins to read data from the plugin (currently just for detecting shield-on-back). Skyrim is one of the most beloved open-world RPGs of all time. Several functions may not work. For shields I use this. Originally posted by fauxpas: Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. 15 Apr 2023 19:14:57 I have a couple of body replacers, but I added XP32 last, and select 'yes to mod' when prompted, yet the sword will not move. Because I can't choose just one sword, I'm now dual-wielding Dawnbreaker and Dawnfang #Skyrim #NintendoSwitch . Does anyone know of a mod that lets you wear one-handed swords on your back and has an okay draw animation? Whether players dual-wield them, pair them with a shield, or leave a free hand for casting spells, one-handed swords are a fan favorite of many Skyrim players, and luckily the game features some exceptional choices. Hope this helps. Makes equipped left hand weapons and both staves visible on the player or NPCs. Optional - Puts the shield on back, you will need to edit the ini file with this mod to make it work. Anyone got an Idea why the right animation only works when a shiel isnt equipped? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Added option to disable all scabbards. You need to install XPMSE skeleton for that. Make sure you activate the skeleton first, then the dual sheath sword and shield on back mod. Sword stuck on hand after sheathing So, I'm using XP32 and ecotone dual sheath for putting the sword on the back. Press question mark to learn the rest of the keyboard shortcuts. Stupid question : have you run fnis or, if you don't have fnis, have you selected the option for non fnis users during installation ? The powerful open-source mod manager from Nexus Mods. Log in to view your list of favourite games. This author has not provided any additional notes regarding file permissions, This mod is opted-in to receive Donation Points. mcmaz1ng 4 yr. ago I was able to find it. 18. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. Install hundreds of mods with the click of a button. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The issue is the actual sword going on the back..it animates from the back but sits on the hip. I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. Only for PC and followers, but works well enough IME. Log in to view your list of favourite games. Swords on back, daggers on hip/lower back. Recommended Mods Immersive Animations - Animations to go with this mod. These blades tend to be unique and often possess powerful effects that . Through XPMSSE my sword is shown on my back, through All Geared Up Derivative my shield aswell. Swords on back, daggers on hip/lower back. #5. Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags. They are treated as one handed and worn on the back. Have not personally tried it, but it's an option when you install it. (Off by default). As in any age, most ordinary people want only one thing - a happy, peaceful life. Copyright 2023 Robin Scott. For more information, please see our The powerful open-source mod manager from Nexus Mods. Weapons On Back at Skyrim Special Edition Nexus - Mods and Community All games Skyrim Special Edition Mods Animation Weapons On Back Weapons On Back Endorsements 4,573 Unique DLs -- Total DLs -- Total views -- Version 1.1 Download: Manual 0 of 0 Last updated 03 November 2018 5:36PM Original upload 31 January 2018 11:35PM Created by SLAT3R When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Create an account to follow your favorite communities and start taking part in conversations. There is a mod that adds Geralt's swords from the Witcher. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Install hundreds of mods with the click of a button. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. A. Amber Sword (Skyrim Creation Club) Amren's Family Sword. Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The powerful open-source mod manager from Nexus Mods. I've tried different combinations of these with no success. Should work. Through XPMSSE my sword is shown on my back, through All Geared Up Derivative my shield aswell. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. XP32, if you use MCM. Use the default node (hand) if a skeleton mesh lacks the appropriate left sheath node. Minor adjustment to make the equipped item appear in-hand when hands are drawn. I can even select the new weapon positions in the MCM menu for 2 Draw and Weapons Styles, but my character always does the vanilla draw. Any ideas please? If it bothers you, setClenchedHandWorkaround=true. Dawnbreaker is a Daedric artifact which makes it super cool and super rare. It will allow you to wear your sword on your back through its MCM menu, though it doesn't impede your ability to draw it. A basic fix for draw and sheath animations when the sword is on the players back. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The animation works, however the sword stubbornly remains on the hip. Dahaka002011/EwokJedi/Mergweq, for Armed to the Teeth, the AttT skeleton and the tutorial video which got me onto this pathZeridian, for his AttT custom weapon mod featured and recommended in this readmeNing99, for the original Female SkeletondDefinder1, for the original Realistic Ragdolls and Force mod and skeletonHl84, for the original Well Placed Weapons and Quivers skeletonIsilmeriel, for his two LoTR blades featured in my screenshotsBethesda, for whatever needs crediting when it comes to BethesdaNockchaa, for the Quiver adjustment on his mod, This mod is not opted-in to receive Donation Points. The Elder Scrolls V: Skyrim. Animations aren't theissue, dragonvale. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. UndeadSolstice. Join channel community in Discord: https://discord.gg/XjyJvxP If you like my. This mod adds a couple of new weapons to the game, as well as a staff, which can be obtained by completing a quest which adapts to the lore of the game. Press question mark to learn the rest of the keyboard shortcuts. They are treated as one handed and worn on the back. All rights reserved. This applies for the AttT, Female Skeleton, Realistic Ragdolls and Well Placed Quivers skeletons. The issue is the actual sword going on the back.it animates from the back but sits on the hip. Base Value: 740. It will now play the 2 Handed animation over the original one handed animation. !" someone shouts in my ear. Its WOb Skeleton Standalone with animations, https://bethesda.net/fr/mods/skyrim/mod-detail/4055082. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Hey guys! needed to have the left sheath look correct when dual wielding, For showing EQUIPPED left-hand gear, staves and shield on back, need Simple Dual Sheath + XPMSSE Left Hand Sheath Rotation Fix (it's under Simple Dual Sheath's optional files). My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Puts your shield on your back. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. WIP. Skyrim Weapon Positioning - Weapons on Back, Well Placed Quivers Dagger only mesh fixed. Added option to make dual-wielding NPCs equip their left weapon outside of combat. Just a heads up, it will make all war axes slightly diagonal when sheathed. Also contains optional vertical weap Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. "A new hand touches the beacon!! Please do so. < > Showing 1-10 of 10 comments . Log in to view your list of favourite games. Archived post. Manually extract to \Data or install with your preferred mod manager. 1. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Welcome to /r/SkyrimMods! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Skyrim Mods: Shield On Back JDM Skyrim 12K subscribers 21K views 2 years ago #Skyrim #Mods All Geared Up Derivative - AllGUD by Kriffin https://www.nexusmods.com/skyrim/mods.. Enable shield on back for both player and NPCs: To swap sheathe positions for staves (left <-> right), add the 'Swap' flag: Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. SWP TwinSwords Lower Back Dagger Ning99 Skeleton version 2 added. Got this quest done. i believe you need dual sheath redux for it to work. I use the same skeleton and everything works for me. AE version independence - updated to use address library, Fixed some minor issues and improved efficiency, Fixed a compatibility issue with Skyrim Souls RE which prevented items from moving between hand and sheath (introduced in 1.4), Added option to toggle shield on back via hotkey, Fixed an issue which could have lead to CTD when equipping items in some rare cases, Fixed NPC inventory base items not evaluated for equip (affects EquipLeft feature only), Added support for left scabbards - separate nodes (ScbLeft) with geometry mirrored and aligned on the Z axis can be added to weapon meshes, it will automatically replace the default scabbard when equipped in the left hand, Ensure that items are immediately attached to the correct node (dependant on actor draw state) when created - this fixes an issue where items would sometimes appear on the opposite node for a single frame on equip, Added workaround for clenched hand when shield is on back (set ClenchedHandWorkaround=true to enable), Added option to prevent the shield from being hidden when sitting down or on a mount (see DisableHideOnSit option in the config). The basic mod for that is XPMSSE. Skeleton. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Ability to prevent the shield from being hidden when sitting down or getting on a mount. All rights reserved. You have to download immersive animation and select draw shield + 1 handed sword , then if u want to double animation wield, select dagger and axe. Previously it would appear in the sheath for a single frame, then move to the hand. Log in to view your list of favourite games. Please re-enable javascript to access full functionality. If you have fnis, when you launch GenerateFNISforUsers, you have to select tha skeleton arm fix patch. https://www.nexusmods.com/skyrimspecialedition/mods/17230. https://www.nexusmods.com/skyrimspecialedition/mods/1988? Or just {Weapons on back}. My mods for animations and weapons/shields shown on back: Nemesis, Nemesis PCEA, XPMSSE, Smooth Running Animations, EVG Animation Variance, Better Jumpgin SE, All Geared Up Derivative, 360 Movement Behavior, Weapons on Back and Extra Drawing Animations. thanks.unfortunately I keep getting errors with that mod. Welcome to another video,I wanted to get this information out as quick as possible,I know a ton of you who wanted the Weapons on Back mod (WOB) returned and . Workaround for clenched hand when shield on back is enabled. I select the options for 1 handed swords on the back, and the animation. Lol, at least if someone deletes the help guidelines we know they at least glanced at them. In MCM uncheck shield animation option. Let immersive animation overwrite XP32 animations. Obviously not compatible with other dual sheath mods. Edited by skydragon1978, 08 September 2015 - 10:29 pm. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Ancient Nord Sword. Added : Separated So You Can Now Choose Swords Only. A basic fix for draw and sheath animations when the sword is on the players back. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Log in to view your list of favourite games. Thanks. My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. Copyright 2023 Robin Scott. 4. Designed for Armed to the Teeth, this mod moves the position of your one handed sword to one beside your two handed weapon so you have both together, at the same time in decent positions. Shield on back is disabled by default. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. There is a mod that adds Geralt's swords from the Witcher. Fixed NMM installation issue. The Elder Scrolls V: Skyrim possesses many great weapons, but none more emblematic than the one-handed sword. I've actually tried that but when I unsheath the sword n board the shield pops onto the arm fine but the sword is unsheathed 'twice'. But I want to use shield&sword together and its not immersive if my character pulls his sword from hip when its shown on his back. It's caused by the XP32 Skeleton. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. :), Press J to jump to the feed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Dawnbreaker is so cool. Works with any weapon. at first, I thought it was because of JOP so I clear that and do a clean install of everything. Create an account to follow your favorite communities and start taking part in conversations. Look at the DSR File Section or the Immersive Weapon File Section to get them. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Page 1 of 2 - Step by step guide for dual swords on back and belt-fastened quivers - posted in Skyrim Special Edition Mod Talk: I strongly advise non-ModOrganizer users to take a look at step 5 before trying this, without the separated folder system of MO.. this might be a bit cumbersome. All rights reserved. To use it, add DisableAllScabbards=true under General section in SimpleDualSheath.ini. Nope, same problem. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. See files for NMM fix details. I was wondering if there are any mods that put your one-handed sword across the back. SKSE team andRyan (CommonLibSSE) for all their reverse engineering work. Install hundreds of mods with the click of a button. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. More posts you may like r/skyrimmods Join 6 days ago The powerful open-source mod manager from Nexus Mods. Please contact me notifying me of any actions you take.Depending on what version of my mod you might edit or use, and what you want to do with it, you may need to contact the authors before doing so. Press question mark to learn the rest of the keyboard shortcuts. The powerful weapons will serve you well in battle and strike fear in the hearts of every foe daring to stand in your way. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Install hundreds of mods with the click of a button. And if I want swords on back for all NPCs I have to edit all four skeletons (male and male beast, female and female beast) in NifSkope .

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